I wanna see what's around that corner. I don't feel like fighting that enemy over there. I just want to climb higher and higher. I don't care about following roads, I'll just go straight to the goal. - Now I can do all of that.
It's usually a pain trying to climb up to high places in games. But it's surprisingly fun in Breath of the Wild. Things like trying to plan the route, how many Elixirs to carry, where to find the best views, and discovering new things are great.
There are different ways to get to places and solve problems, so it's fun trying to figure things out. It's great having the freedom to do pretty much whatever I want.
Making progress in this game is totally up to the player and whatever you feel like doing at the time. I'm pretty sure that no two players in the whole world play it in exactly the same way.
Weapons never break. The good guy never loses. Heroes always act like heroes. That's what I used to think.
Until now, Zelda games always had a linear storyline and specific steps to win. I was shocked that now you can go right after Ganon from the very beginning, you can start from anywhere or just do whatever you want.
There are even different ways to beat a Bokoblin now. You can charge them head on, launch bombs and arrows from far away, or even drop boulders and trees on them.
This is a total departure from other Legend of Zelda games and is full of surprises. You can climb cliffs, you can hunt, and weapons even break. I'm not exaggerating when I say you're 100% free to play this game however you want.
I made the trip to Hyrule Kingdom for the first time at age 67. At first, I could hardly even figure out how to get Link out of the Great Plateau Tower. But it was so rewarding the first time I beat a Guardian.
It's so incredibly satisfying to figure some way out of a jam using whatever tools you have available! I still remember that time I stole an enemy's weapon and wiped out a mob of them against all odds.
I can't believe how free you are in this game. Link can do everything. I can figure out how to beat any monster with just a little ingenuity. Well, at least that's what I thought until a Guardian attacked me. (Laughs)
One of the most interesting things is the effects of weather and terrain. Metal weapons and armour actually conduct lightning, and volcanoes burn up wooden objects. It's amazing.
The wind effects are incredible. The way the grass sways, the leaves rustle, and your torch flickers. Or a gentle breeze pushing your raft, an updraft, or even Revali's Gale. I love it all.
From temperatures so cold that even winter clothes don't help to zero-visibility blizzards, terrain so slippery that you can't climb, and getting hit by lightning. Honestly, the battle against mother nature is just as hard as fighting monsters.
I was always getting distracted from the main quest because I'd stumble across so many interesting places. But that's just my play style. (Laughs)
My map is now complete, but there are still a ton of places I haven’t checked out yet. My Link is probably more like an explorer than a hero because I'm constantly going off on tangents with him.
I know I'm supposed to be rescuing Princess Zelda, but I'm having too much fun exploring, gathering materials, and fighting enemies. I guess she'll just have to wait a little longer...
The Champions' feels. Zelda's feels. Link's feels. This game had lots of feels in it. I loved it.
Mipha's story made me cry. It was a good thing my husband was out, because the tears were seriously flowing. That's the first time a game has ever made me cry. I wasn't expecting that.
I've put 500 hours into this adventure. Despite this I still feel as though Link and I continue to grow together as people, meet friends during our adventures and at the end, even after all this time I still can't stop myself from crying everytime we finally rescue Zelda.
*These Players' Voices are English translations of comments taken from the Japanese The Legend of Zelda: Breath of the Wild page.