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Part 4 at Nintendo :: Wii :: What Is Wii? :: Iwata Asks :: Volume 5
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What Is Wii?
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Volume 5
Part 4
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Volume 1: The Wii Hardware
162
Part 1
Using State-of-the-Art Technology in Unprecedented Ways
Part 2
A Design for Everyone
Part 3
Wii: Born Out of a Concrete Vision
Volume 2: Wii Remote
148
Part 1
Taking Control Back to the Drawing Board
Part 2
No Barriers: A Controller for Everyone
Part 3
Towards a New Standard
Volume 3: Wii Channels
310
Part 1
Fun For the Entire Family
Part 2
Redefining the Game-User Relationship
Part 3
Wii as a Shared Space for All the Family
Part 4
Aiming of Worldwide Mii Communication
Part 5
A Fresh Way to View your Photos
Part 6
Sharing Ideas, Influencing Each Other
Wii Project Extra!
54
Part 1
Turning the Tables: Asking Iwata
Volume 4: Wii Sports
216
Part 1
A Truly Ground-breaking Collection of Games
Part 2
Did Anyone Say it Should Look Realistic?
Part 3
They Tried to Serve an Imaginary Ball!
Part 4
Games that Even the People Watching Can Enjoy
Volume 5: The Legend of Zelda: Twilight Princess
510
Part 1
The Indefinable Essence of Zelda
Part 2
Ideas Born Out of Functionality
Part 3
Like Trying to Mould Clay
Part 4
Always Striving to Stay True to the Spirit of Zelda
Part 5
Make it 120% Zelda!
Part 6
The Hands-on Ap