• {{pageTitle}}

    , {{gameSystem}}

    Starting from: {{regularPrice}}{{lowestPrice}}

  • Welcome to Nintendo Support

    Get support for your Nintendo systems, software and services

    How to Update Splatoon 3

    In this article, you'll learn how to update Splatoon 3.

    Note

    • This update must be applied in order to use the game’s online features.
    • A Nintendo Switch Online membership is required to use the game's online features.
    • Save data will still be available for use after downloading the update.
    • The update will download and install automatically if the console is connected to the internet and the Automatic Software Updates setting is enabled. If there is not enough space in the system memory or on a microSD card to download the update, you will first need to expand or free up memory space and then follow the steps below.
    • All players must be using the same version of the software to play together. Please make sure you have the same update version as the person you are playing with.

    On 18 April 2024, a new software update for Splatoon 3 became available for download. Please take a moment to download and install this update while your Nintendo Switch console is connected to the internet.

    Complete these steps

    1. Connect the Nintendo Switch console to the internet.
    2. From the HOME Menu, highlight the icon for the software you wish to update without actually starting the software.
    3. Press the + Button or - Button, then select Software Update, followed by Via the Internet.
    4. Once the update is installed, the newest version number will be displayed on the title screen.

    Update history

    Ver. 8.0.0 (Released 31 May 2024)

    Season and Catalog Changes

    • On 1 June 2024, data relating to Sizzle Season 2024 is added to the game. This includes:
      • A new catalog, including new gear, titles, banners, decorations, stickers, and emotes.
      • 1 new battle stage: Lemuria Hub.
      • 2 new main weapons and 2 variant sets of those weapons with different sub and special weapons.
      • 6 new sets of existing main weapons paired with different sub and special weapons.
      • 14 new Tableturf Battle cards.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
      • These songs will play starting from the beginning of Fresh Season 2024.
    • New main weapons have been added.
      • These weapons will be available in the shops at the start of Sizzle Season 2024.
      Weapon Details
      Wellstring V
      Custom Wellstring V
      • A stringer that fires 5 ink shots at once.
      • Just like the Tri-Stringer, if you charge up to a certain amount, the ink shots will freeze and explode where they land.
      • Unlike other stringers, if you charge up to a certain amount, its ink will be fired in a wider spread.
      Mint Decavitator
      Charcoal Decavitator
      • A splatana with wide horizontal attack range for its charged swipe.
      • The charged swipe has a long lunge to quickly close distance with opponents.
    • New weapons have been added.
      • These weapons will be available in the shops at the start of Sizzle Season 2024.
      Weapon Sub Weapon Special Weapon
      Custom Range Blaster Splat Bomb Kraken Royale
      Bamboozler 14 Mk II Fizzy Bomb Super Chump
      Custom Hydra Splatling Ink Mine Splattercolor Screen
      Heavy Edit Splatling Nouveau Splat Bomb Crab Tank
      Custom Douser Dualies FF Burst Bomb Triple Inkstrike
      Recycled Brella 24 Mk II Toxic Mist Triple Splashdown
      Wellstring V Autobomb Ultra Stamp
      Custom Wellstring V Point Sensor Wave Breaker
      Mint Decavitator Suction Bomb Big Bubbler
      Charcoal Decavitator Splash Wall Inkjet
    • Terrain for some stages has changed.
      Stage Change Details
      Barnacle & Dime
      • Changed terrain in all modes to increase routes into the center and options for strategic points.
      Hammerhead Bridge
      • Changed terrain in all modes to increase routes into the center and options for strategic points.
      Museum d'Alfonsino
      • Changed terrain in all modes.
      • Changed the shape of walls surrounding the center in the following modes:
        • Splat Zones
        • Rainmaker
      Um'ami Ruins
      • Changed terrain in all modes.
      Brinewater Springs
      • Changed terrain in all modes.
      Scorch Gorge
      • Changed terrain in all modes.
      Eeltail Alley
      • Slightly changed terrain in all modes.
      Hagglefish Market
      • Slightly changed terrain in all modes.
      Flounder Heights
      • Slightly changed terrain in all modes.
      Marlin Airport
      • Slightly changed terrain in all modes.
      Manta Maria
      • Slightly changed terrain in all modes.
      Crableg Capital
      • Slightly changed terrain in the following modes:
        • Turf War
        • Splat Zones
      Bluefin Depot
      • Slightly changed terrain in Clam Blitz mode.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Sploosh-o-matic
      Neo Sploosh-o-matic
      • Damage dealt to Splash Wall increased by about 10%.
      Splattershot Jr.
      Custom Splattershot Jr.
      • Damage dealt to Splash Wall increased by about 10%.
      Aerospray MG
      Aerospray RG
      • Damage dealt to Splash Wall increased by about 10%.
      N-ZAP '85
      N-ZAP '89
      • Increased the time it takes for the chance of shots scattering, which increases when firing continuously, to reach its maximum.
      L-3 Nozzlenose
      L-3 Nozzlenose D
      • Maximum damage has been increased from 29.0 to 31.0.
      Luna Blaster
      Luna Blaster Neo
      Order Blaster Replica
      • Damage dealt to Splash Wall increased by about 10%.
      Clash Blaster
      Clash Blaster Neo
      • Damage dealt to Splash Wall increased by about 10%.
      Rapid Blaster
      Rapid Blaster Deco
      • Reduced the amount of time it takes for ink to begin recovering after firing by about 1/20th of a second.
      Carbon Roller
      Carbon Roller Deco
      • Damage dealt by horizontal swings and vertical swings to Splash Wall increased by about 10%.
      Splat Roller
      Krak-On Splat Roller
      Order Roller Replica
      • Damage dealt by horizontal swings and vertical swings to Splash Wall increased by about 10%.
      Inkbrush
      Inkbrush Nouveau
      • Damage dealt by ink from swinging the brush to Splash Wall increased by about 10%.
      Octobrush
      Octobrush Nouveau
      Orderbrush Replica
      • Damage dealt by ink from swinging the brush to Splash Wall increased by about 10%.
      Dapple Dualies
      Dapple Dualies Nouveau
      • Damage dealt to Splash Wall increased by about 10%.
      Tri-Stringer
      Inkline Tri-Stringer
      Order Stringer Replica
      • The area of terrain inked by falling spray has been increased.
      • Adjusted the positioning of falling ink spray to make it easier to connect ink in an uninterrupted straight line.
      REEF-LUX 450
      REEF-LUX 450 Deco
      • Made it possible to charge in midair at the same speed as when on the ground.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Reefslider
      • Now inks along the rails as the rails extend before launch.
      • When the active terrain is moving, the rails will now move along with it.
      Big Bubbler
      • Now inks the ground where it is placed.
      Ink Vac
      • The ground slightly behind the user will be inked periodically while it is active.
      Splattercolor Screen
      • Increased the damage dealt to the following when touched by the screen:
        • Squid Beakon
        • Sprinkler
        • Splash Wall
        • Sponge
        • Rainmaker shield
    • Points required for some special weapons have been changed.
      Weapon Before After
      Big Swig Roller Express 200 190
      Painbrush 200 190
      Custom E-liter 4K 200 210
      Custom E-liter 4K Scope 200 210
    • Made it so that, when using a dualie Dodge Roll or splatana charged swipe’s lunge toward the Rainmaker shield, the direction of movement will be adjusted so that players do not take excessive damage from touching the Rainmaker shield.
    • Made it so that when the season switches and ranks are changed, ranks for players whose X Rankings for the previous season were in the top 1,000 ranks in any mode will be changed to rank S+0 regardless of the immediately previous rank, and those players will be able to participate in X Battles from the start.
      • This will be determined based on the ranks at the point when the news at the time of the season change is seen.
    • Made it so that the number of times allies used Squid Beakons placed by a player count toward the #1 Super Jump Spot and #2 Super Jump Spot medals.

    Changes to Splatfests

    • Made it possible to get conch shells when you win in 10x Battles, 100x Battles, and 333x Battles.
      Battle Number of Conch Shells You Can Get
      10x Battle 1
      100x Battle 10
      333x Battle 33
    • In Splatfest Battles, when you battle against your own team, on rare occasions a Conch Clash, 10x Conch Clash, or 33x Conch Clash will occur. If you win, you can earn conch shells.
      • The rate of Conch Clashes occurring is the same as the rate for 10x Battles occurring when you battle against other teams.
      • The more you win Conch Clash, the more often 10x Conch Clash and 33x Conch Clash will occur.
      Battle Number of Conch Shells You Can Get
      Conch Clash 1
      10x Conch Clash 10
      33x Conch Clash 33
    • When you win a 10x Conch Clash or 33x Conch Clash, you will be able to board the Splatfest Float and take a picture.
      • You can board the Splatfest Float from the Pledge Box in Splatsville.

    Changes to Salmon Run

    • A special Triumvirate XTRAWAVE can now occur.
      • In this XTRAWAVE, three King Salmonids will attack at once.
      • The number of fish scales you can obtain will be triple the normal amount.
    • Specifications for some main weapons have changed.
      Loaned Weapon Change Details
      Grizzco Dualies Increased the maximum damage dealt by fired shots from 30.0 to 35.0.
    • Added data for a new Grizzco loaned weapon.
    • Added items that can be exchanged for fish scales.
    • Made it so that repelled torpedoes fired by Drizzlers are less likely to come into contact with terrain.
    • It will now be possible to get decorations corresponding to certain conditions at Grizzco.
      • When you have collected golden badges for all of the job stages.
      • When you have repelled and cleared a Triumvirate attack at Hazard Level MAX.

    Changes to SplatNet 3

    • Added Journey 6 to Wandercrust.
      • Players will be able to support Journey 6 after completing Journeys 1 through 5.
      • Journey 6 can only be supported with points earned by inking turf from Sizzle Season 2024 onward.

    Changes to DLC

    • Added 10 Sheldon Licenses as items you can get from the DLC battle-boosting bonus.
      • The DLC battle-boosting bonus is included in the Expansion Pass.
      • Players who have already received the battle-boosting bonus will also be able to receive the 10 Sheldon Licenses by accessing the lobby terminal after applying the update data.

    Other Changes

    • Made it so that, when equipping the Squeezer or Foil Squeezer in battles and Salmon Run, continuously pressing the ZR Button in quick succession at shorter intervals than the weapon’s normal fire interval will lengthen the interval until the next shot is fired.
      • The Squeezer and Foil Squeezer are designed as weapons that players can use more efficiently by pressing the button with the proper timing.
      • This change is to prevent players from using these weapons at maximum efficiency when ignoring the timing and repeatedly mashing the button extremely quickly.
      • The adjustment has been made in a way so that those using the weapon normally will not be affected by the change.
    • Friend-Request Harassment has been added to the options selectable when reporting users after battles or jobs.

    This update focuses on adding features for Sizzle Season 2024 (which starts in June), making changes to Splatfests, and adjusting the balance of battles.

    For battles, we’ve added things like new main weapons, as well as changed the specifications of some main weapons and special weapons.

    For the Reefslider, we have made changes intended to add room for creative use, such as using it to halt an opponent’s progression.

    For the Big Bubbler, we’ve made changes intended to both increase ways to use it in certain modes and make it easier to use for weapons that fight on the frontlines.

    For the Ink Vac, while it is already a powerful option to protect other players while advancing, it is not very impactful when used on the spur of the moment. So we have made changes intended to make it possible to move steadily when using it while gradually retreating on your own.

    For the Splattercolor Screen, we have changed it to give it additional uses for players who are already putting it to good use.

    Also for battles, we have made the change we notified you about in the previous update where, when a player’s rank in any mode was within the top 1,000 ranks for the previous season’s X Battles rankings, they will be able to participate in X Battles right away after the season change. This change is to alleviate a problem with matchmaking being difficult immediately after the season switch for players with particularly high X Power.

    For Splatfests, we have made it so that players will acquire conch shells in certain battles such as 10x Battles. On the other hand, because battles such as 10x Battles occur less frequently when you vote for a team with higher votes, we have also added a Conch Clash system so that opportunity to obtain conch shells does not vary too greatly.

    As for other changes, we have added Friend-Request Harassment to the options selectable when reporting users after battles or jobs. We have added this option in order to deal with behavior like using inappropriate language when sending a friend request. In addition to this behavior, any behavior that is offensive, harassing, threatening, discriminatory, or abusive towards others is prohibited by the Nintendo Community Guidelines. Violating the Community Guidelines may result in action such as bans.

    The next update will focus on changes to the balance of battles and is planned for the middle of Sizzle Season 2024.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue with certain main weapons where, when a player aimed an attack toward their feet, damage would sometimes be dealt to opponents above the player’s head.
    • Fixed an issue where, when another player tried to Super Jump just before the battle ended, that player would sometimes appear to be moving unnaturally on other players’ screens.
    • Fixed an issue where, when Super Jumping to a player who had never landed in an appropriate position to be used as a Super Jump destination after leaving an inkrail, players would land on top of the start point for the inkrail. Instead, players will now land on the ground near the inkrail start point.
    • Fixed an issue where, when ink from a roller’s vertical swing passed through a grate or other special terrain, that ink’s collision-detection size became slightly smaller.
    • Fixed an issue where, when repeatedly performing an action that fired ink from a roller’s vertical swing such that it grazed terrain, the ink’s collision-detection size for vertical swings during that battle became slightly smaller.
    • Fixed an issue with the Explosher and Custom Explosher where the blinking animation for the weapon’s interior did not display properly.
    • Fixed an issue with Bloblobber shots where, when they hit things like propellers, sponges, or inkrail start points, the shot would not vanish on opponents’ screens and would rebound, despite vanishing on the player’s screen. They will now vanish in both cases.
    • Fixed an issue where, when a player used a dualie Dodge Roll or a splatana’s charged-swipe lunge while facing a downward slope, the player would sometimes float in the air.
    • Fixed an issue where, when a player using the Undercover Brella defeated an opponent or assisted an ally in defeating an opponent, the canopy durability-recovery effect would not trigger if an opponent destroyed the canopy at the same time.
    • Fixed an issue with splatanas where, when pressing and holding the ZL Button with certain timing to enter swim form while repeatedly using the horizontal slash, the player would sometimes perform an extra horizontal slash immediately after entering swim form.
    • Fixed an issue where, when a player with insufficient ink swung a splatana, that sound effect sometimes would not play for other players.
    • Fixed an issue with the Recycled Brella 24 Mk I where, when the player closed a damaged canopy, it appeared as if the opponents’ ink was not on the canopy.
    • Fixed an issue where, when using the Crab Tank in attack mode on a slope, the collision-detection positioning for opponents’ attacks on the player in the tank was sometimes misaligned from how it appeared.
    • Fixed an issue with the Zipcaster where, when the effect ends at the same time as the charge completes and the player returns to the original position, sometimes on opponents’ screens the explosion at the completion of the charge did not occur and damage was not dealt.
    • Fixed an issue with the Tacticooler where, when placed at a position touching the Tower Control tower, the Tacticooler would sometimes be destroyed immediately after placement.
    • Fixed an issue where, when a player placed a Wave Breaker, sometimes the visual displaying the area of effect that marks opponents for a short time did not display properly.
    • Fixed an issue with the Wave Breaker where sometimes the animation of the device and the timing of the waves were misaligned.
    • Fixed an issue with the Wave Breaker where sometimes the sound effect when a wave is generated did not play.
    • Fixed an issue with the Big Bubbler’s inner device where, even if it touched moving terrain, it sometimes would not be destroyed.

    Fixes to Multiplayer

    • Fixed an issue with certain Challenges where the gear abilities displayed on the battle-stats screen sometimes differed from the gear abilities actually used in the battle.
    • Fixed an issue in Undertow Spillway in Rainmaker mode where there were locations where “DON'T RETREAT!” displayed despite the Rainmaker advancing forward.
    • Fixed an issue in Hagglefish Market in Rainmaker mode where, by performing a Squid Roll at a checkpoint before passing it, it was possible to get into unintended areas.
    • Fixed an issue in Mincemeat Metalworks in Rainmaker mode where the count would not progress despite jumping onto the high ground from the checkpoint while holding the Rainmaker.
    • Fixed an issue in Wahoo World where, by using Kraken Royale, it was possible to get into the opponents’ base through unintended methods.
    • Fixed an issue in Inkblot Art Academy in Rainmaker mode where there were places where “DON'T RETREAT!” did not display even when a player lingered in places that are difficult for opponent players to get into.
    • Fixed an issue in Manta Maria where sometimes the height was slightly different between the central grate and the adjacent terrain, making it difficult to come and go smoothly.
    • Fixed an issue in Humpback Pump Track in Rainmaker mode where, when a player with an unstable connection grabbed the Rainmaker while falling from certain points, sometimes a large distance would be counted.
    • Fixed an issue in Um'ami Ruins where attacking with a roller at certain points on terrain caused the game to slow down.
    • Fixed an issue in Marlin Airport where, by performing a Squid Roll from a propellervator, it was possible to get into the high ground through unintended methods.

    Fixes to Salmon Run

    • Fixed an issue with Private Jobs where, when returning to the lobby after playing in a room with a password, the password setting would be lost.
    • Fixed an issue where players were not pushed back when they attacked a King Salmonid by rolling into it with a roller.
    • Took measures to address an issue where, when there are a lot of Salmonids, the sounds for nearby Salmonids sometimes do not play.
    • Fixed an issue where, when the player number decreased due to disconnection during an Xtrawave, it sometimes appeared as if the King Salmonid was not defeated even though the Xtrawave was cleared.
    • Fixed an issue where, when firing a main weapon upward and using the falling ink to save an ally in a life ring right before the Super Jump to move to the next wave, sometimes a communication error would occur.
    • Fixed an issue where, when a player in the Kraken Royale state fell from a corner of the terrain into the water, that player would sometimes fall into the water again immediately after recovering.
    • Fixed an issue where sometimes defeating a Flipper-Flopper immediately after it appeared would crash the game.
    • Fixed an issue where, when users who participated in the December 2023 Big Run but were prevented from accepting the correct reward for their high scores due to a bug, the process enabling them to collect the correct rewards did not work properly in version 7.0.0 and later versions.

    Fixes to Side Order

    • Fixed an issue where, when the player landed on an ∞-ball after using a Booyah Bomb, the player sometimes passed through the terrain.

    Fixes to Splatfests

    • Fixed an issue in stages during Splatfests where the ink for Slosher, Slosher Deco, and Order Slosher Replica appeared darker than other ink shots.
    • Fixed an issue with Tricolor Turf War where the landing points and inking position for ink ejected from the Sprinkler of Doom sometimes were misaligned.
    • Fixed an issue where, when viewing battle replays of Tricolor Battles from past Splatfests, the Attack Bonus and Defense Bonus listed sometimes differed from the original record.

    Other Fixes

    • Fixed an issue where the game crashed on rare occasions when ending recon.
    • Fixed an issue where, when scanning an amiibo on the Equip screen, the indicator showing the page number for the displayed weapon list was sometimes misaligned.
    • Fixed an issue where, when moving from Hotlantis in Inkopolis Plaza and Inkopolis Square to another shop, sometimes the shop interior became dark.
    • Fixed an issue where, when playing in tabletop mode or handheld mode with a Nintendo Switch Pro Controller connected, sometimes it was not possible to use the Pro Controller on the screen where players register an owner and nickname for amiibo.
    • Fixed an issue where, on days where no Challenge is being held, some images would sometimes not display on the screen in the lobby.
    • Fixed an issue where, when a player placed a Hickory Work Cap in the locker, the color of the placed gear differed from the color of the icon.
    • Fixed an issue with Tableturf Battle multiplayer where running out of time on the deck-selection screen sometimes stopped the battle from progressing.

    Ver. 7.2.0 (Released 18 April 2024)

    Changes to Multiplayer

    • The terrain in Undertow Spillway has been changed in all modes.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Sploosh-o-matic
      Neo Sploosh-o-matic
      • Slightly expanded shots’ collision detection with players to make it easier to hit opponents.
      Splattershot Pro
      Forge Splattershot Pro
      • Maximum damage has been increased from 42.0 to 45.0.
      Splattershot Nova
      Annaki Splattershot Nova
      • Reduced the shot spread while on land by approximately 8%.
      H-3 Nozzlenose
      H-3 Nozzlenose D
      • Maximum damage has been increased from 41.0 to 44.0.
      Luna Blaster
      Luna Blaster Neo
      Order Blaster Replica
      • Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.
      S-BLAST '92
      S-BLAST '91
      • Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.
      Painbrush
      Painbrush Nouveau
      • Increased inking width when holding the ZR Button to ink while moving forwards by approximately 18%.
      • Shortened the time before ink starts recovering after holding the ZR Button to ink while moving forwards by approximately 1/6th of a second.
      Dapple Dualies
      Dapple Dualies Nouveau
      • Movement speed while firing is now about 5% faster.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Big Bubbler
      • Reduced damage dealt to the inner device and top section by approximately 22%.
      Splattercolor Screen
      • Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0.
      Triple Splashdown
      • Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second.
      • Decreased the radius of the 60.0-damage explosion by approximately 13%.
      Kraken Royale
      • Made it so that Super Jumping to an ally using the Kraken Royale will trigger a Super Jump to the location where that ally started using the Kraken Royale rather than the ally’s current position.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Neo Splash-o-matic 210 200
      N-ZAP '89 180 170
      Carbon Roller 170 160
      Gold Dynamo Roller 190 180
      Splat Charger
      Order Charger Replica
      200 190
      Splatterscope 200 190
      Dapple Dualies 180 170
      Splattershot
      Hero Shot Replica
      Order Shot Replica
      200 210
      Squeezer 210 220
      Range Blaster 200 210
      Snipewriter 5H 200 210

    This update focuses on making changes to multiplayer.

    For some main weapons, we’ve strengthened their unique characteristics or made them easier to handle.

    For the Big Bubbler, we’ve increased the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points.

    For the Splattercolor Screen, we’ve made it easier to control opponents’ movements by increasing the risk of touching the screen.

    For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don’t shoot the player down. Therefore, we have simultaneously made it harder to shoot down and narrowed the area of effect.

    For the Kraken Royale, we've changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining the Kraken Royale with Super Jump in certain modes.

    We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for Sizzle Season 2024.

    The next update is also planned to make it so that when a player’s rank in any mode is within rank 1,000 for the previous season’s X Rankings, the rank change due to the season switch will become S+0.

    This change is intended to alleviate a problem making matchmaking in X Battles difficult immediately after the season switch for players with particularly high X Power.

    Fixes to Player Controls

    • Fixed an issue where charger shots sometimes hit the ground at the player’s feet feet when changing direction while quickly firing after swimming.
    • Fixed an issue causing brella canopies to disappear roughly 16/60th of a second sooner when launched at the same time that they ran out of durability compared to when not launched.
    • Fixed an issue with the Recycled Brella 24 Mk I that sometimes prevented it from firing if the canopy was destroyed at the same time as attempting to fire immediately after closing it.
    • Fixed an issue in which, after using Killer Wail 5.1 and performing a command that emptied the special gauge during a Super Jump, the next time the player used Killer Wail 5.1, the special gauge would instantly empty the moment it was used.
    • Made it so that the New Squiffer’s aim would not become unstable by fixing an issue with the Zipcaster where, when the player took damage while jumping after clinging to a wall, their upper body posture would become unintentionally unstable.
    • Fixed an issue in which, when defeating an opponent at the same time that they used Triple Splashdown, the sound effect indicating the activation of Triple Splashdown would sometimes not play even though the ink fists from Triple Splashdown would occur.
    • Fixed an issue in which the effects of the Respawn Punisher gear ability would be applied if a player was defeated by an opponent equipped with Respawn Punisher and then fell off the stage or into water before being defeated by another player.
    • Fixed an issue where sometimes, when a player participated with an unstable wireless environment, defeating that player while they were using a special weapon would cause the next special weapon that that player used to not be displayed correctly.

    Fixes to Multiplayer

    • Fixed an issue in Tower Control mode where the tower would sometimes not progress when a player was submerged in ink in the corner of the top surface of the tower.
    • Fixed an issue in Marlin Airport where players would sometimes land in a different location when using Super Jump to go to certain locations near the spawn point.
    • Adjusted the display position of the Turf War map to fix an issue at Marlin Airport where players inside the Spawner would sometimes not fit on-screen by adjusting the display position of the Turf War map.
    • Fixed an issue at Marlin Airport where, when using the Zipcaster near moving terrain, the player would sometimes end up clipping into the terrain when the effect ended.
    • Fixed an issue at Marlin Airport that allowed players to get from certain inkrails onto fences that they were not intended to be able to get on.
    • Fixed an issue in which, when launching a brella’s canopy while standing on rising terrain in Bluefin Depot and Marlin Airport, the canopy would sometimes not move straight forwards.

    Fixes to Salmon Run

    • Fixed an issue where, if a Golden Egg was thrown off the stage after transferring between inkrails, the Golden Egg would sometimes reappear far away when returning to the stage. Instead, it will now return to the base of the last inkrail ridden.
    • Fixed an issue in which, when a Fish Stick was standing in a Flipper-Flopper's area, the inking status of the top of the Fish Stick affected the determination of whether the area had been inked back.

    Other Fixes

    • Fixed an issue causing some terrain to not be displayed correctly at Inkopolis Square when a Splatfest or Big Run was taking place.
    • Fixed an issue where, when trying to join a room with a password and accidentally entering an incorrect password, matchmaking would sometimes be started alone without a message informing players that the password was incorrect.

    Ver. 7.1.0 (Released 22 March 2024)

    Changes to Splatfests

    • Added a song that will play during Splatfest Battles and Tricolor Battles.
      • This song will play regardless of whether the player has downloaded the DLC.

    Changes to Salmon Run

    • For players not on the host console for multiplayer, shortened the time until those players pick up Golden Eggs touched immediately after depositing or throwing another Golden Egg.

    This update focuses on adding a song for Splatfests.

    The next update, which is planned for the middle of Fresh Season 2024, will make changes to things like battles.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue with the Order Brella Replica’s canopy where the ink shown on it relative to the damage taken was less than the Splat Brella and the Sorella Brella.
    • Fixed an issue in Clam Blitz mode where, when you did not have a clam, it was possible to swing rollers with shorter intervals than normal by alternately swinging the roller and performing the clam-throw action.

    Fixes to Side Order

    • Fixed an issue where sometimes when players cleared the Side Order story and returned to the square, a communication error would occur and prevent them from watching to the end of the cutscene.
      • A feature for rewatching this cutscene has been added to the Spire of Order entrance.
    • Fixed an issue that sometimes prevented the player from controlling the character after the cutscene looking up at the Spire of Order.
    • Fixed an issue where, when continuously playing Side Order, the in-game music sometimes stopped playing.
    • Fixed an issue where, when the player pressed the + Button to open the pause screen with certain timing after entering a floor, the floor’s music sometimes did not play when the player closed the pause screen.
    • Fixed an issue where, due to reasons such as activating Broken-Armor Jump midair, sometimes when staying airborne at a position high up in the air, the player is treated as having fallen outside the stage despite being in a position where they can return to the stage.
    • Fixed an issue where the jump height when jumping off a bounce pad was not uniform.
    • Fixed an issue where, when restarting after making a mistake on a floor where a Bonus Challenge occurred, the icon in the upper left showing the bonus conditions was sometimes displayed overlapping with those different from the original conditions.
    • Fixed an issue where the colour of the mark indicating what you are aiming at sometimes differed from the colour of the player's ink due to the Homing Shots color chip.
    • Fixed an issue in Rotational.Floor where players sometimes clipped into terrain when getting stuck between a Whirling Accelerando and the terrain.
    • Fixed an issue where, when a Parallel Canon touched an active inkrail, it would sometimes blow the player away significantly.
    • Fixed an issue where, when pressing the A Button on the point-calculation screen at the end of a run at the Spire of Order, the number of earned points displayed was sometimes higher than the number of points actually obtained.

    Fixes to SplatNet 3

    • Fixed an issue where the “High Score!” that displays in Side Order Stats sometimes did not update properly.

    Other Fixes

    • Fixed an issue where badges according to X Rankings placement sometimes could not be obtained in Chill Season 2023.
      • When your final ranking in Chill Season 2023 meets the requirements, you will automatically earn a badge when you connect to the internet and go to the lobby after applying the updated data.
      • You can check your final ranking on SplatNet 3.
    • Fixed an issue where pressing in the Left Stick on the screen where you ask Murch or Spyke to add gear abilities sometimes prevented you from performing any further actions.
    • Fixed an issue where the time limit could not be changed when using the Random function to select a Tableturf Battle stage in multiplayer.

    Note: Compatible with Ver. 7.0.0 battle replays. Not compatible with Ver. 6.1.0 or earlier battle replays.

    Ver. 7.0.0 (Released 22 February 2024)

    Changes to DLC

    • Added support for Side Order DLC.
      • Players who have purchased the Splatoon 3: Expansion Pass – Inkopolis & Side Order DLC can start the Side Order story by heading to Inkopolis Square from the train station in the square.

    Season and Catalog Changes

    • Fresh Season 2024 begins on March 1, 2024. This includes:
      • A new catalog, including new gear, titles, Splashtags, decorations, stickers and emotes.
      • 153 pieces of gear added to store product lineups.
      • 1 new battle stage: Marlin Airport.
      • 2 new main weapons.
      • 9 new sets of existing main weapons paired with different sub and special weapons.
      • A new Salmon Run stage: Bonerattle Arena.
      • 20 new Tableturf Battle cards.

    Changes to Gear

    • Added new ways to Adjust Gear.
      • This applies to certain glasses, visors, hoodies, sweaters, layered T-shirts, and shoes with socks.
      • Select any supported gear from the Equip screen and press the Y Button to adjust it.
    • Made it possible to Adjust Gear for certain caps as well as T-shirts that previously did not support it, such as Splatfest Tees.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
      • These songs will play starting from the beginning of Fresh Season 2024.
    • New main weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Details
      Douser Dualies FF
      • Normal shots from these dualies have a long flight range.
      • The Dodge Roll moves a long distance, but in exchange it cannot be performed repeatedly.
      • When shooting after a Dodge Roll, the flight range of shots decreases, but the rate of fire increases dramatically.
      Recycled Brella 24 Mk I
      • This brella can deal high amounts of damage to even distant opponents due to the low scatter of its shots.
      • The canopy has a low durability, but it can launch quickly and has a short recovery time.
    • New and returning weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Sub Weapon Special Weapon
      .52 Gal Deco Curling Bomb Splattercolor Screen
      Foil Flingza Roller Suction Bomb Splattercolor Screen
      New Squiffer Autobomb Zipcaster
      Custom E-liter 4K Squid Beakon Kraken Royale
      Custom E-liter 4K Scope Squid Beakon Kraken Royale
      Custom Explosher Splash Wall Triple Splashdown
      Dread Wringer D Squid Beakon Wave Breaker
      Nautilus 79 Suction Bomb Triple Splashdown
      Glooga Dualies Deco Point Sensor Trizooka
      Douser Dualies FF Ink Mine Killer Wail 5.1
      Recycled Brella 24 Mk I Angle Shooter Big Bubbler
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Big Swig Roller
      Big Swig Roller Express
      • Reduced the amount of ink consumed for horizontal swings and vertical swings by approximately 10%.
      Mini Splatling
      Zink Mini Splatling
      • Ink splatter is now more likely to fall around the player’s feet.
      Glooga Dualies
      Glooga Dualies Deco
      • Increased the radius of the ink splatter at the point of impact by approximately 10%.
      REEF-LUX 450
      REEF-LUX 450 Deco
      • Increased the amount of ink consumed for up to the first charge level by approximately 17%.
    • Points required for some main weapons' specials have been changed.
      Weapon Before After
      .52 Gal 190 200
      Enperry Splat Dualies 190 200
    • Added dedicated poses to the Reppin' Inkopolis emote for when the player is equipping dualies, brellas, stringers, or splatanas.

    Changes to Splatfests

    • Players can now use new Fizzbangs in Splatfest Battles and Tricolor Battles.
      • Press the A Button (or the L Button) to throw a Fizzbang. It will launch a firework where it lands to ink the ground and deal a small amount of damage to enemies.
      • Fizzbangs are acquired when landing on the stage from the spawner and when a player defeats an opponent. The number of Fizzbangs acquired at these times increases as the time remaining in the battle gets lower.
      • You can have up to seven Fizzbangs.
    • The points earned by each division during the final results have been adjusted, and the second-place team in each division will also now earn points.
      Division Before After
      1st place 1st place 2nd place
      Sneak Peek +7p +90p +45p
      Votes +8p +70p +35p
      Splatfest Battle (Open) +12p +120p +60p
      Splatfest Battle (Pro) +12p +120p +60p
      Tricolor Battle +18p +180p +90p
    • The matchmaking method for Splatfest Battle (Open) has been adjusted to improve matchmaking efficiency for groups of two players.

    Changes to Salmon Run

    • Added items that can be exchanged for fish scales.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Loaned Reefslider
      • Increased the damage dealt by the charge attack from 400.0 to 500.0.
      • Increased the effective radius of the area of the charge attack by approximately 50%.
    • Lowered the frequency of animation updates for distant Salmonids when there is a large total number of Salmonids on the stage in order to reduce the occurrence of game slowdown.

    Changes to Tableturf Battle

    • Added more characters who can be invited to Tableturf Battle Dojo.
      • To invite new characters, players must download the Side Order DLC and progress the story.
    • Added seven stages that can be selected for battles against other players.
    • Added a Random feature which will move the cursor to a random stage when selecting a stage for battles against other players.
      • You can use it by pressing the Y Button on the stage selection screen.
    • Changed the stage used by Spyke in Tableturf Battle Dojo.
    • Increased the number of decks players can save from 16 to 32.

    Changes to SplatNet 3

    • Added the Side Order Stats feature.
    • Added Journey 5 to Wandercrust.
      • Players will be able to support Journey 5 after completing Journeys 1 through 4.
      • Journey 5 can only be supported with points earned by inking turf from Fresh Season 2024 onward.

    Changes to Tournament Manager

    • From Fresh Season 2024 onward, players will be able to get a food ticket when participating in tournaments held with Tournament Manager.
      • Players can receive their ticket from the lobby terminal after participating in a tournament.
      • Players who withdraw from the tournament or are disqualified will not be able to receive the ticket.
      • Players may receive one ticket per season.
    • Added badges that directors and codirectors who complete tournaments using Tournament Manager will be able to receive based on the total number of tournament participants.
      • Participation in tournaments completed before applying this update data will also be counted.
    • Added a Prevent Stage Reuse option to Battle Settings.
      • When this option is enabled, randomly chosen stages will automatically be removed from the pool of random stages after finishing a battle on that stage.
      • Stages will not be removed if the battle is interrupted.

    This update focuses on support for the Side Order DLC as well as feature additions, Splatfest changes, and tweaks to multiplayer for Fresh Season 2024, which begins in March.

    For multiplayer, we’ve added new main weapons and adjusted some main weapons to make them easier to handle for players who use them frequently.

    Our next update is planned for the middle of Fresh Season 2024 and should focus on balance adjustments.

    Bug Fixes

    Fixes to Player Controls

    • Changed the connection points for inkrails in multiplayer battle modes to be transparent when close to the camera, making it easier to target opponents.
    • Fixed an issue where the special animation played when a player hit another player in a state that prevents damage (such as from the Booyah Bomb or Reefslider) with all three shots from a single trigger pull of a H-3 Nozzlenose or H-3 Nozzlenose D, regardless of the fact that the other player cannot be defeated.
    • Fixed an issue where unintended colouring was being displayed for the part of the Nautilus 47 that shows the ink colour.
    • Fixed an issue where, when a player hit a single opponent with multiple shots from a brella’s scattershot at the same time, the number of animations that indicate hits was sometimes lower than the number of shots that hit.
    • Fixed an issue where, when a player performed certain actions while the Splat Brella’s canopy was gone, it was sometimes possible to fire the scattershot again after a shorter interval than normal.
    • Fixed an issue with the Undercover Brella where the interval between continuously fired scattershots was sometimes longer than normal when the destroyed canopy recovered while the player was holding the ZR Button to fire continuously.
    • Fixed an issue with stringers where, when fired vertically from a height close to the ground at an angle that is nearly straight upward, some arrows would sometimes land at the player’s feet immediately after firing.
    • Fixed an issue where, when a player performed certain actions immediately before the Crab Tank ended, they would sometimes ready their sub weapon even when not pressing the R Button.
    • Fixed an issue where, when a player threw a Tacticooler while moving backward and aiming diagonally upward, sometimes the Tacticooler would be placed at the player’s feet.
    • Fixed an issue where, when a player defeated a foe who was about to activate Kraken Royale, the next time that foe activated the special, the animation indicating that the Kraken Royale effect is about to end would sometimes play from the start.
    • Fixed an issue with the ink fists created by Triple Splashdown where, when they touched terrain moving horizontally from below, they sometimes moved horizontally along with the terrain.
    • Fixed an issue where, when a player used Triple Splashdown while riding an inkrail, the player’s position sometimes moved horizontally.
    • Fixed an issue in Clam Blitz mode where the display showing the number of clams held by a player was sometimes hidden behind other displays.
    • Fixed an issue in Clam Blitz mode where, depending on the weapon the player was equipping, the screen sometimes did not zoom in where aimed when holding a clam or power clam at the ready.
    • Fixed an issue in Clam Blitz mode where players could sometimes get on top of the basket by using Triple Splashdown toward the goal with certain timing.

    Fixes to Multiplayer

    • Fixed an issue in Scorch Gorge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Eeltail Alley in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Undertow Spillway in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Hammerhead Bridge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Hammerhead Bridge in Rainmaker mode where players who used Triple Splashdown with certain timing from the goal were able to invade their opponents’ base.
    • Fixed an issue in Hammerhead Bridge in Clam Blitz mode where some clams generated in the stage before the start of the battle were generated inside terrain.
    • Fixed an issue in Museum d'Alfonsino in the Rainmaker mode where players who used the Rainmaker shield and Kraken Royale were able to clip into terrain from certain locations and stay there.
    • Fixed an issue in Mahi-Mahi Resort where players sometimes clipped into terrain when using a Super Jump to certain locations at the time when the water level changes.
    • Fixed an issue in Wahoo World where the ink fist created by Triple Splashdown sometimes impacted walls near the centre.
    • Fixed an issue in Wahoo World where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
    • Fixed an issue in Flounder Heights where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
    • Fixed an issue in Flounder Heights in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Manta Maria where certain pillars did not appear on the Turf Map.
    • Fixed an issue in Humpback Pump Track in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Shipshape Cargo Co. where falling at certain spots while doing a dualies Dodge Roll sometimes caused the player to be submerged in water on the floor.
    • Fixed an issue in Robo ROM-en where it was not possible to swim on certain inkable walls.
    • Fixed an issue in Robo ROM-en where players who used Triple Splashdown were able to climb to the top of walls near the centre of the stage.
    • Fixed an issue in Robo ROM-en where it was possible to select spots when doing a Squid Spawn where you cannot actually land.
    • Fixed an issue in Robo ROM-en where players who used the Crab Tank were able to climb atop certain walls.
    • Fixed an issue in Bluefin Depot where, when a player boarded an elevator and then got off immediately, the elevator would continuously move up and down.
    • Fixed an issue in Bluefin Depot in Splat Zones where it was possible to use certain methods to clip into terrain.

    Fixes to Salmon Run

    • Fixed an issue where the damage dealt to Salmonids using the loaned N-ZAP ‘85 was lower than the damage dealt to enemies with N-ZAP ‘85 in multiplayer battles.
      • The damage dealt by loaned weapons sometimes differs from the multiplayer battle weapons of the same name, but as a general rule they do not deal less damage than their multiplayer battle mode counterparts.
      • The damage dealt by the multiplayer battle N-ZAP ‘85 was increased in Ver. 6.1.0, making it deviate from the general rule. This has now been fixed.
    • Fixed an issue that sometimes prevented dealing damage to Grillers with the Reefslider’s charge attack.
    • Fixed an issue where players would take a large amount of damage when Kraken Royale ended while inside a Mudmouth, and made it so that the player is instead pushed outside of the Mudmouth.
    • Fixed an issue that prevented obtaining normal Power Eggs when a player hit a non-weak point part of a Griller with attacks from weapons like the Grizzco Slosher.
    • Fixed an issue that sometimes made Fish Sticks appear less frequently in wave three when the tide level is the same for waves one and three, but wave two has a different tide level.
    • Fixed an issue where shooting the surface of the water would damage Big Shots submerged in the water.
    • Fixed an issue that sometimes caused Drizzlers to fire shots at a lower position than intended when aiming for a player in a cannon at a high position.
    • Fixed an issue where Megalodontias that ate Steelheads were not damaged by the Steelhead’s explosion.
    • Fixed an issue in Salmonid Smokeyard where sometimes a player who was defeated atop a propellervator would respawn on the water and be submerged there continuously.
    • Fixed an issue that sometimes prevented acquiring certain Golden Eggs when in an unstable network environment.
    • Made it so that the explosion damage from destroying Horrorboros bombs is applied to Flyfish with open containers.
    • Fixed an issue where the explosion damage from destroying Horrorboros bombs was less than intended.

    Fixes to Splatfests

    • Slightly adjusted ink colour during mirror matches in Splatfest Battles and Tricolor Battles to address an issue where, depending on the stage, ink colour felt too bright.
    • Fixed an issue where, when a player ended the previous Splatfest with festival shells, immediately after starting the next Splatfest festival shells would be shown in the match menu even if the player did not actually have festival shells.

    Other Fixes

    • Fixed an issue in the square where, when a player disconnected from the internet by putting the console to sleep then ended sleep mode and resumed the game, the player would be returned to the offline square even if it was possible to return to the online state.
    • Fixed an issue where, when a player zoomed in on a battle replay before restarting the replay from the beginning and switching to Top-Down Camera, the camera remained zoomed in.
    • Fixed an issue where elevator positions were sometimes not replicated properly when a player played a battle replay for Bluefin Depot and moved (set) the replay position.
    • Fixed an issue where, when a player played a battle replay for Tower Control mode and moved (set) the replay position to a time after a checkpoint has been passed, sometimes the checkpoint that ought to have been passed continued to be shown.
    • Fixed an issue where the player’s gear did not display properly when certain actions were taken on the Equip screen.
    • Changed the term “Neo Splatana Stamper” to “Splatana Stamper Nouveau.”
    • Fixed the translation for Spiked Duck Boots in certain languages.